FANDOM


"One of my complaints with the Call of Duty multiplayer is that they try to make it so every gun is on an equal playing field, and that bothers me because, in life, not every gun is on an equal playing field."
Sohinki

WHAT MAKES A GOOD FPS
WHAT MAKES A GOOD FPS
Release Date November 17, 2012
Length 11:47
Views 300K+ (July 2017)
Link WHAT MAKES A GOOD FPS (Gamer Nation)
Gamer Nation Guide
Episode 8
← previous
CONSOLE WAR!!!
next →
BEST GAME OF THE YEAR
Smosh Games Video Guide
← previous
EPIC SMOSH RAP BATTLE
next →
JUST DANCE BATTLE
WHAT MAKES A GOOD FPS is the eighth episode of the Smosh Games series Gamer Nation, hosted by Jovenshire, Lasercorn, and Sohinki.

It was released on November 16, 2012.

Description

With the release of Halo 4 and Black Ops 2, we look at what makes a good FPS

Discussion

The three guys discuss what they think makes a good first-person shooter.

  • Sohinki suggests "cool" weapons. Lasercorn listed Bulletstorm as an example and listed some of its crazier weapons.
  • Joven asked about games like Battlefield 3 and Call of Duty, which have more realistic weapons. Sohinki thought that it depends on "how they work" and not just the look, unlike Borderlands 2, which he said only had five weapons with different skins, a similar issue Joven had with Halo 4.
  • Sohinki mentioned how shooting mechanics vary from game to game.
  • Lasercorn said that he prefers good melee kills, which adds more realism. When Joven asked about realism in general, Lasercorn says that there is no middle ground: games should be realistic or not. Sohinki mentioned that non-generic animations could help with this.
  • Joven mentioned strategy.
  • Lasercorn mentioned vehicles, turrets, traps, etc.
  • Sohinki mentions something Lasercorn "harps on a lot": destructible environments. He also mentions different gameplay for guns, as no two gun types are the same. He listed Call of Duty as an example of what not to do and Counter-Strike as the opposite.
  • Ian and Anthony stated that if an FPS does not have shooting and is not in first-person, "you're doing something wrong".
  • Ian said that games should have a variety of guns, but Portal is an exception. He and Anthony debated whether Portal counts as an FPS.
  • Anthony mentions that he got into Goldeneye 007, Perfect Dark, and Halo, then never played them often since.
  • Ian and Anthony want more puzzles in FPSs, like in Portal, having to do more than just "mow motherfuckers down".
  • From Twitter:
    • @pkmnlibration prefers a wide range of weapons and more challenging terrain in maps.
    • Another Twitter user replied "zombies".
    • @rainanddarkness prefers "interesting" stories.
  • Summing up the episode, Joven half-jokingly said that they all agree on having fun killing people makes a good FPS (and robots, after Sohinki's inquiry).

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.